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Creating Cross-Platform C# Applications with Uno Platform

You're reading from   Creating Cross-Platform C# Applications with Uno Platform Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781801078498
Length 258 pages
Edition 1st Edition
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Authors (2):
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Marcel Alexander Wagner Marcel Alexander Wagner
Author Profile Icon Marcel Alexander Wagner
Marcel Alexander Wagner
Matt Lacey Matt Lacey
Author Profile Icon Matt Lacey
Matt Lacey
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Toc

Table of Contents (13) Chapters Close

Preface 1. Section 1: Getting to Know Uno Platform
2. Chapter 1: Introducing Uno Platform FREE CHAPTER 3. Chapter 2: Writing Your First Uno Platform App 4. Section 2: Writing and Developing Uno Platform Apps
5. Chapter 3: Working with Forms and Data 6. Chapter 4: Mobilizing Your App 7. Chapter 5: Making Your App Ready for the Real World 8. Chapter 6: Displaying Data in Charts and with Custom 2D Graphics 9. Section 3: Test, Deploy, and Contribute
10. Chapter 7: Testing Your Apps 11. Chapter 8: Deploying Your Apps and Going Further 12. Other Books You May Enjoy

Summary

In this chapter, we learned what Uno Platform is, the problem it was designed to solve, and the types of projects we can use it for. We then looked at how to set up your development environment, making it ready in order to build your first application with Uno Platform.

In the next chapter, we will build our first Uno Platform app. We will explore the structure of the generated solution, look at how to debug on different environments, and customize the app when it runs on those different environments. We will look at how you can create reusable libraries for use within your future Uno Platform projects. Finally, we will look at some of the other options available for creating Uno Platform apps.

You have been reading a chapter from
Creating Cross-Platform C# Applications with Uno Platform
Published in: Aug 2021
Publisher: Packt
ISBN-13: 9781801078498
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