Part 1: Foundations of RTS Games
In this first part of the book, you will learn what a real-time strategy game is and see a short game design document of Dragoncraft, the RTS game we are going to develop throughout this book. Then, you will learn how to install the Unity Engine and set up a new project, as well as how to import packages from the Unity Asset Store that we will use to build our game.
After having the Unity project set up and all packages imported, you will learn how to create a level, build a custom editor tool to configure the GameObjects on the map, implement camera movement, and everything else that is needed for our level design. You will also learn how to create a flexible UI and HUD on Unity, and how to use multiple cameras to render 3D GameObjects in the UI.
This part includes the following chapters:
- Chapter 1, Introducing Real-Time Strategy Games
- Chapter 2, Setting Up Unity and the Dragoncraft Project
- Chapter 3, Getting Started with Our...