The windshield HUD
The term heads-up display, or HUD, originates from its use in aircrafts, where a pilot is able to view information with their head positioned in such a way that they are looking forward rather down at their instrument panels. Owing to this usage, I'll refer it as windshield HUD. Like visor HUD, the information panel overlays the gameplay, but it isn't attached to your head. Instead, you can think of it as being attached to your seat while you are in a cockpit or at the dentist.
Note
A visor HUD is like the UI canvas—it is attached to your head. A windshield HUD is like it's attached to a glass dome around you.
Let's create a simple windshield HUD by performing the following steps:
- From the
Project
panel, drag theDefaultCanvas
prefab onto theMeMyselfEye
object in theHierarchy
panel so that it becomes an immediate child ofMeMyselfEye
(not under the camera this time). - Rename it to
WindshieldCanvas
. - With
WindshieldCanvas
selected, set theRect Transform
component'sPos X
,Pos...