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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Available AR packages 


Unity3D has several options readily available via plugins for creating AR applications and games:

  • Vuforia AR Starter Kit
  • ARCore (Tango)
  • ARToolKit
  • ARKit

 It should be noted that Vuforia Starter Kit has been fully integrated into Unity3D and is quite easy to jump right into creating projects with. ARKit and ARCore, however, are slightly different. Because they are still in the experimental and early developmental phases, Apple and Google have not released full and proper SDKs for Unity Technologies to incorporate into the engine.

There is a plugin that exists for both of them that you will have to compile to get it to work with your project for Apple and Android devices, and we will go into how to compile and integrate into Unity3D to get it to work appropriately later in this chapter. For now, it is good to know that there is a little bit more setup involved with getting AR to work with iOS and Android.

With the introduction out of the way, we can finally begin to really talk...

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