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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Chapter 6: Creating a Battle Royale Game

In the previous chapter, you created what may be your first whole game. Obby games are a popular concept, in part because of how easy they are to create. In this chapter, we will be making a Battle Royale game; in this game format, players are teleported from a lobby to a battleground where they must find weapons and fight each other, and the last player standing wins the game.

This project will require you to implement all that you have learned from the book so far and learn new material. This material includes working with the user interface (UI) and security techniques for systems such as weapons, and anything else where the client is communicating with the server.

In this chapter, we're going to cover the following main topics:

  • Setting up the backend
  • Managing player data
  • Setting up the round system
  • Creating weapons
  • Local replication
  • Spawning loot
  • Setting up the frontend
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