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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Discovering Content Drawer

Content Drawer is the place where you can manage all the assets inside your projects. When you import an asset, whether it is a 3D model, a texture, or an animation, or when you create a new actor directly inside the Engine, you will find it in Content Drawer. We will learn how the Content Drawer folder works and how to work with assets in the next two chapters.

By default, Content Drawer is hidden in the Bottom Toolbar. You can open it by clicking on the dedicated button (as we saw before in the Bottom Toolbar section), or you can press Ctrl + SPACE. Content Drawer is a special instance of the Content Browser tab. They are the same thing but have slightly different behavior. Indeed, Content Browser is locked to the Viewport. If you want to lock Content Drawer to the layout, you can use the Dock in Layout command on the top right of the panel.

Figure 2.45 – The Dock in Layout option in the Content Drawer panel

Figure 2.45 – The Dock in Layout option in the Content Drawer panel

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