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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Rendering and Exporting Cinematic Shots

We have finally arrived at the ending chapter of this book. After discovering everything about creating a realistic environment inside Unreal Engine 5 and how to compose a cinematic shot, we are now ready to learn how to export image sequences and render out a high-resolution video.

In this chapter, we will learn the fundamental concepts of real-time rendering. We will move on and learn how to prepare a Level Sequence for the rendering phase; we will also learn what the Movie Render Queue plugin is and how to set it to improve the final quality of the exported video.

We will cover the following topics in this chapter:

  • Fundamentals of real-time rendering
  • Setting the Level Sequence
  • Discovering the Movie Render Queue plugin
  • Setting up a render
  • Exporting the final shot

By the end of this chapter, we will be able to set a render with the Movie Render Queue plugin to export our cinematic shots.

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