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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Summary


In this chapter, we've covered the ways you can play sounds and music on a Windows Phone device to create a richer experience for your game, going from 2D sound to 3D sound and playing background music.

Now that we have covered all the basics, we can start by building a small framework in the next chapter. This includes a small scene graph, a level system, and implementing collision detection. We will then use this framework for our game.

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