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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Storing configuration values as variables


Retrieving a value from your plugin's config file requires more time and resources than is required to access a local variable. Therefore, if you will be accessing a specific value very often, it is best to store it as a variable. We will want to do just this with the GiveArmorToMobs Boolean value. It is also a good idea to store the ItemStack armor locally to prevent creating a new one every time it is used. Let's add the following variables above the methods of the main class:

private boolean giveArmorToMobs;
private ItemStack zombieHolding;
private ItemStack skeletonHolding;

We will only write the code to set the item that a zombie or skeleton is holding. You can add the rest of the armor yourself, as it will be done the same way.

We want these values to be automatically stored whenever the config file is reloaded. Note that when the config file is initially loaded, it is actually being reloaded. To ensure that our data is saved every time the config...

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