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Building Minecraft Server Modifications

You're reading from   Building Minecraft Server Modifications Discover how to program your own server plugins and augment your Minecraft server with Bukkit

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696005
Length 142 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (17) Chapters Close

Building Minecraft Server Modifications
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Deploying a CraftBukkit Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the CraftBukkit Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Using configured settings within your plugin


Our current EventHandler of the MobEnhancer plugin sets the health of zombies to 40. The number 40 is hardcoded. This means that the value of 40 is a part of the code itself, and cannot be changed after the code is compiled. We wish to make this value softcoded which, as you can guess, is retrieving the value from an external source, in our case, config.yml.

Currently our onMobSpawn method is as follows:

@EventHandler
public void onMobSpawn(CreatureSpawnEvent event) {
    if (event.getEntityType() == EntityType.ZOMBIE) {
        int health = 40;
        event.getEntity().setMaxHealth(health);
        event.getEntity().setHealth(health);
    }
}

We will work from this existing code. The if statement is no longer needed, because we don't want to limit the plugin to only zombies. As we discussed earlier, we also want to remove the hardcoded 40 with an integer that will be read from the config file. Therefore, 40 should be replaced with getConfig(...

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