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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Unwrapping the monster's UV map

UV mapping is the process of converting the texture space of the 3D mesh into a 2D representation so that a texture can later be applied correctly.

To unwrap our monster's UV map in Blender, we need to first open up the UV editor window. Click and drag the split-window widget located in the top-right corner of your 3D view to split open a new window. Choose UV/Image Editor from the editor type drop-down menu and now you will see the UV editor alongside your 3D view.

Unwrapping the monster's UV map

The first step to UV unwrapping is to find out where to cut out the seams. First, select the edges that connect the ears and legs to the body.

Unwrapping the monster's UV map

Then, press Ctrl + E to open up the menu containing all operators related to edges. Click on Mark Seam to tell Blender to cut these edges when we unwrap the UV map. The edges will then be marked with thick red lines.

Unwrapping the monster's UV map

After that, mark all the other seam lines with the same method. Try to mark the edges that are hard to notice from the player's...

You have been reading a chapter from
Building a Game with Unity and Blender
Published in: Nov 2015
Publisher:
ISBN-13: 9781785282140
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