What this book covers
Chapter 1, Getting Started with Unreal Engine Particle System Frameworks, gives a little history of particle systems in Unreal Engine.
Chapter 2, Understanding Particle System Concepts, helps you learn about foundational particle system concepts.
Chapter 3, Exploring Niagara Concepts and Architecture, teaches Niagara-specific concepts and provides an overview of its architecture, relevant terminology, and workflow.
Chapter 4, Building Our First Niagara System, gives an introduction to the UI and helps you create your first system.
Chapter 5, Diving into Emitter-System Overrides, takes a look at module and parameter overrides and workflow tips.
Chapter 6, Exploring Dynamic Inputs, helps you learn how to use dynamic inputs to extend parameter inputs and complex behaviors.
Chapter 7, Creating Custom Niagara Modules, explores extending the power of Niagara with custom-built modules.
Chapter 8, Local Modules and Versioning, demonstrates quick and dirty module development techniques and how to keep track of versions.
Chapter 9, Events and Event Handlers, examines the interaction between emitters using events and event handlers.
Chapter 10, Debugging Workflow in Niagara, delves into working with the Debugger panel, debug drawing, and debug console commands.
Chapter 11, Controlling Niagara Particles Using Blueprints, teaches you how to make an easy-to-use asset embedding a Niagara system in a blueprint and control the Niagara system through public variables.