Setting up the lighting
Let's start with the lights as we always do. For this time in this scene, we will deal with both an exterior and an interior environment.
Getting ready
We will be using a combination of the sun and environment lighting for the general lighting, plus some emitter and a portal for the interior. To start, open the Chapter07.blend
file.
How to do it...
- Add sun light, and set the rotation to XYZ 2.85, -37, -22. This can be set from the properties panel of the viewport, which can be activated by pressing N. Rotation is in the Transform panel.
- In the Lamp menu, set Shadow Size to
0.05
and Strength to5
. Set color to white. Also make sure that the Cast Shadow option is active. - Select the InteriorLights mesh, and add an Emission material to them with a Strength of
7
and the RGB color value as 0.520, 0.760, 0.800. Call the materialInteriorLights
. - Select the Portal mesh, and add a material to it. Name it
Portal
. Delete the default Diffuse BSDF, add Emission BSDF and set Strength...