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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a different kind of leather

In the real world, the same type of materials can have a lot of different variants. For example, there are different kinds of leather. In this recipe, we will learn how to create leather of a different kind from the one that we used to create a wallet in Chapter 1, Key Holder and Wallet Studio Shot.

Getting ready

We will now create the leather material for the pouffe. The kind of leather will not be the same as the one we created for the wallet, which was smooth. Here we will apply a lot of wrinkles, which will give us a really nice leather effect.

Select the pouffe object, add a material, and name it puff.

How to do it…

  1. Add a Glossy BSDF and a Mix Shader node. Set the Glossy node to GGX mode and set the roughness to 0.350.
  2. Mix the Diffuse and the Glossy BSDF giving 80 percent for the Glossy and 20 percent for the Diffuse BSDF.
  3. Add an Image Texture node and a Texture Coordinate node. Use the UV coordinates. Also add a Mapping node and set the scale to...
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