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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a carpet using hair particles

Now we will create the hair for the carpet under the coffee table in our scene. For the creation of the hair, we will cover just the part regarding the rendering in Cycles. Then we will see how to create the material for it.

Getting ready

First of all, we have to check a couple of render settings. At the moment of this recipe's writing, hair rendering is a new feature, and the support for GPU rendering is being added right now. By the time you read this, everything will already be supported, but right now, to activate hair rendering on the GPU, we need to go to the Render menu, and in the render panel, set the Features drop-down menu to Experimental.

Now we are ready to start. The first step is to select the object called Carpet and add two materials to it. We will call the first one Carpet and the second CarpetHair.

How to do it…

  1. Let's go to the particles menu with the carpet object selected. In the render panel, we will check that the...
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