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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a glass full of water

Now that we have created a nice glass, let's pour some water in it. In this recipe we will learn a really efficient way to create a glass full of water.

Getting ready

Select the Water_Glass object on the left of the scene and assign the Clean_Glass material previously created to it. To do this, we need to click on the small sphere on the left of the New button in the Material panel.

Getting ready

Now select the water object, which is the plane inside the glass. Add a new material to it and name it Water. We are almost ready to start. Select the Water_Glass object again and go inside the Object Data menu. In the Vertex Groups panel there is an entry named MixingSurface. Let's go into the edit mode by pressing the Tab button. Make sure that none of the parts of the mesh are selected (press A to select/deselect everything) and click on the Select button from the Vertex Groups panel.

A part inside the glass will be selected. Now go to the material menu, add a new material...

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