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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Finishing the handgrip


Right now, our handgrip (or handle) looks fairly plain. Let's work on this for a while, and see if we can get a better look at it.

The first thing we'll do is select the large face at the side of the handgrip:

We'll duplicate this by pressing Shift + D and move it back a bit:

To add a little more detail, let's run a couple of loop cuts across this face by pressing Ctrl + R + wheel up (rolling the mouse wheel changes the number of edge loops):

Then, we can drag the lower section back a bit by selecting the bottom-right edge and moving it to the Y axis:

Next, let's run another edge loop vertically so that we can start forming the shape of the cut-out (for the grip):

We'll delete these unneeded faces. Next, let's grab this front edge and pull it forward:

Then, we'll extrude everything across the whole plane to get the basic shape. Before going further, you'll want to remove the faces inside of the mesh (right where the two have joined at the mirror modifier). We...

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