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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Painting the color maps in Blender Internal


After having obtained the scales textures, we must now paint the diffuse color of the Gidiosaurus character.

Getting ready

Start Blender and open the Gidiosaurus_baking_scales.blend file:

  1. Go to the main Properties panel and be sure to have the UVMap coordinates layer selected and active, in the UV Maps subpanel under the Object Data window.

  2. Go to the Material window and select the Material_U0V0 slot, then go to the Texture window and be sure to have the scales_tiles texture slot selected; left-click on the X icon button to the right side of the name datablock to unlink it (Shift + left-click to remove it from the file):

    Unlinking the scales_tiles texture slot datablock

  3. Select and enable (by clicking on the checkbox to the right) the U0V0 texture slot. Repeat the procedure at steps 2 and 3 for all 5 materials.

    I'll take for granted that you have preserved your blank images and that they are the ones loaded into the current file; otherwise, substitute them...

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