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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 8. Robot - Freestyle Rendering

In this chapter, we'll use Freestyle and the Blender Internal rendering engine to give our robot a stylized, cartoon look. We'll explore a few different rendering and material options and alternative possibilities:

  • Preparing the scene
  • Marking Freestyle edges
  • Creating materials
  • Rendering and material options
  • Conclusion

Preparing the scene

Before we render our robot, we'll need to set up the scene. First, we'll add a camera:

Preparing the scene

We'll position the camera for the render we'd like to create. If you're doing NPR renders, sometimes it helps to adjust your focal length down quite a bit:

Preparing the scene

This can help simulate the exaggerated proportions you might find in a comic book or other NPR products.

 

<pagebreak></pagebreak>

Next, we'll add a basic light to the scene. Unlike Cycles, Blender Internal only supports mesh lighting in a limited fashion. It's much better to use the lamps that are provided.

Preparing the scene

 ...

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Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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