Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – adding the rudder, tiller, and keel

Without the rudder, tiller, and keel, the sloop would drift aimlessly. They are simple objects, but they need a little special handling to fit correctly onto the sloop:

  1. In the File menu, select Append.
  2. Make sure that you are in the Object folder.
  3. Select the Keel, Rudder, Tiller Path, and Tiller Shape by pressing Shift + LMB.
  4. Press the LMB on the Link/Append from Library button.
  5. In the 3D View, press A to deselect everything.
  6. Use the RMB to select the tiller. Check to see that the tiller does not intersect with the sloop's deck. If it does, move it up so that it does not intersect.
  7. Select the Material button in the Properties window header.
  8. Click on the silver ball next to the New button as you did with the mast.
  9. Choose the Deck Material from the menu to apply it to the tiller.
  10. Select the rudder and repeat the steps, but choose Hull Material to apply. Select the keel and repeat the steps to apply Hull Material to it.
  11. Press Alt + C to...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime