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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Turning a cube into a boat with box modeling

You are going to turn the default Blender cube into an attractive boat, similar to the one shown in the following screenshot. First, you should know a little bit about boats. The front is called the bow, and is pronounced the same as bowing to the Queen. The rear is called the stern or the aft. The main body of the boat is the hull, and the top of the hull is the gunwale, pronounced gunnel.

Turning a cube into a boat with box modeling

You will be using a technique called box modeling to make the boat. Box modeling is a very standard method of modeling. As you might expect from the name, you start out with a box and sculpt it like a piece of clay to make whatever you want. There are three methods that you will use in most of the instances for box modeling: extrusion, subdividing edges, and moving, or translating vertices, edges, and faces.

Using extrusion, the most powerful tool for box modeling

Extrusion is similar to turning dough into noodles, by pushing them through a die. It's...

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