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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions – Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics 5. Collisions, Sound, and End Conditions – Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management – Making Better Use of OOP 13. Advanced OOP – Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Building the Thomas and Bob classes

Now we get to use inheritance for real. We will build a class for Thomas and a class for Bob. They will both inherit from the PlayableCharacter class we just coded. They will then have all the functionality of the PlayableCharacter class, including direct access to its protected variables. We will also add the definition for the pure virtual function handleInput. You will notice that the handleInput functions for Thomas and Bob will be different.

Coding Thomas.h

Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File (.h) and then in the Name field, type Thomas.h. Finally, click the Add button. We are now ready to code the header file for the Thomas class.

Now add this code to the Thomas.h class:

#pragma once 
#include "PlayableCharacter.h" 
 
class Thomas : public PlayableCharacter 
{ 
public: 
   // A constructor specific to Thomas 
   Thomas::Thomas...
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