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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
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Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

A Little Suite of 2D Shaders

In the previous chapters, we talked about shader performance, and we took quite a meta look at how technical artists can optimize rendering in a Unity project. These are obviously crucial skills to have as an advanced shader creator, but they’re often not the most enjoyable part of the job.

Rather, a shader artist wants to create shaders, right?

Well, good news! In this chapter and the upcoming ones, we will go through little galleries of shaders and learn various techniques with a hands-on approach by studying a variety of common use cases. Ideally, these examples will serve both as references for your future projects and primers for more experimentation on your part.

And to begin with, let’s discuss 2D shaders! To do so, we’ll talk about the following topics:

  • Implementing color-swap, hue-shift, saturate, negate, and pixelate effects
  • Making 2D outlines
  • Having fun with overlay textures, dissolves, and holograms...
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