Procedural surfaces
Procedural surfaces can be created from linear objects, with some commands presented in Chapter 4, Creating Solids and Surfaces from 2D, such as EXTRUDE
or SWEEP
, also with PLANESURF
, presented in Chapter 5, 3D Primitives and Conversions, and with SURFNETWORK
, presented next section. These surfaces can also be obtained from other surfaces, applying known operations such as blend, fillet, or offset. Included are also two editing commands and a command to create solids from surfaces.
The SURFACEMODELINGMODE
variable must have value 0
. With value 1
, NURBS surfaces are created instead when applying next commands. The SURFU
and SURFV
variables control the surface isolines density in the first and second directions and can be modified any time with the PROPERTIES
palette.
Access to commands
Most procedural and NURBS surface commands are on the ribbon, Surface panel, on the Draw/Modeling and Modify/Surface Editing menu bars, and on the Surface Creation and Surface Editing toolbars...