Setting up the project for AR with Vuforia
We will assume you have the project built from the previous chapter, Chapter 6, How to Change a Flat Tire. If not, you can download it with the files provided with this book. That will be the starting point for this chapter.
The initial scene Hierarchy
should look like this:
We have a Main Canvas
that contains a Nav Panel
and Content
panel (within a Scroll View Viewport
). The Nav Panel
has buttons for next and previous steps through the instructions data. The Content
panel has elements for title, body text, image, and video content. The Game Controller
has an InstructionsController
component that manages the state of the application. In the Assets/HowToChangeATire/Scripts/
folder, we have our InstructionModel
and InstructionStep
classes. The following screenshot shows the Project
window with the project Scripts
files:
And in the UIElements/
folder, we have scripts for each content type, as shown in the following screenshot:
Let's begin by setting up...