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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Building an earth-moon system


Let's add the moon and animate it to orbit the earth. We will organize this in the hierarchy under a new container object that we'll call Earth-Moon. This way, we can keep the earth and the moon together so later we can move them as a unit (a celestial pair) when they orbit around the sun.

You may wonder why not just make the moon a child object of the earth so they'll move together around the sun? Well, the earth also spins its day-night cycle, and we don't want the moon to inherit that angular rotation, so its orbit is separate.

Creating the container object

First, let's create the Earth-Moon container:

  1. In Hierarchy, create a new empty object under SolarSystem, named Earth-Moon and reset its Transform.
  2. Move Earth as a child of Earth-Moon.
  3. Set their positions as follows: SolarSystem (0, 0.75, 0), Earth-Moon (0, 0, 0), and Earth (0, 0, 0).

The resulting hierarchy is shown in the following screenshot:

Creating the moon

Next, we can create a Moon object from sphere. We...

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