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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
Languages
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Toc

Table of Contents (32) Chapters Close

Preface 1. The First App 2. Java – First Contact FREE CHAPTER 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Chapter 18. Design Patterns, Fragments, and the Real World

We have come a long way since the start of the book when we were just setting up Java and Android Studio. Back then, we went through everything step by step. But as we proceeded, we have tried to show you not only how to add x to y or feature a to app b, but we've also tried to enable you to use what you have learned in your own ways so that you can bring your own ideas to life.

This chapter is more about your future apps and is different than anything that we've covered in this book so far. We will look at a number of aspects of Java and Android that you can use as a framework or template to make even more exciting and complex apps at the same time as keeping the code manageable. Furthermore, in this chapter, I will suggest the areas of further study that you can take a look at, which are out of the scope of this book.

You will learn about the following topics in this chapter:

  • Patterns and the model-view-controller...
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