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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Creating a multiplatform gaming engine


In previous chapters and recipes, we handcrafted many ad hoc solutions to some multiplatform game development tasks. Now, we are going to combine all the relevant code into a nascent portable gaming engine and learn how to prepare makefiles for Windows and Android to build it.

Getting ready

To understand what is going on in this recipe, you are advised to read through the chapters 1 to 7 from the beginning of this book.

How to do it…

  1. We split all our code into several logical subsystems and put them into the following folders:

    • core: This has low level facilities, such as the intrusive smartpointer and math library

    • fs: This contains filesystem related classes

    • GL: This contains the official OpenGL headers

    • include: This contains the include files of some third-party libraries

    • graphics: This contains high-level graphics-related code, such as fonts, canvas, and images

    • LGL: This contains our OpenGL wrapper and functions-loading code together with the abstraction layer...

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