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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Downloading images from Flickr and Picasa


We have a list of images in the XML format, which we downloaded in the Fetching lists of photos from Flickr and Picasa recipe. Let's download the actual photos from the photo hosting.

Getting ready

Here, we need the image list from Flickr or Picasa to get started. Use the previous recipe to download that list.

How to do it…

  1. Once we have retrieved the list, we extract individual image IDs from it. Having these IDs allows us to form the URLs for individual images. Flickr uses a complicated image URL formation process and Picasa stores the URLs directly. Both services can generate responses in XML and JSON formats. We will show you how to parse XML responses using our tiny ad hoc parser. However, if you already use some kind of XML or JSON parsing library in your project, you are encouraged to use it for this task too.

  2. To parse the Flickr XML list, we use the following function:

    void Flickr_ParseXMLResponse( const std::string& Response,
      std::vector...
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