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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
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Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Applying anti-gravity to a specific body


In the previous recipe, we looked at how forces affect bodies. Using a constant force that opposes gravity, we can release a body from the gravity of the physics world. If the force that opposes gravity is great enough, the body will even float away! In this recipe, we will create a body that counteracts the force of gravity.

Getting ready...

Create an activity by following the steps in the Introduction to the Box2D physics extension section at the beginning of the chapter. This activity will facilitate the creation of a body that has a constant force applied that opposes gravity.

How to do it...

For this recipe, follow these steps to create a body that opposes gravity:

  1. Place the following definitions in the activity:

    Body gravityBody;
    Body antigravityBody;
    final FixtureDef boxFixtureDef = PhysicsFactory.createFixtureDef(2f, 0.5f, 0.9f);
  2. Next, create a rectangle and body that will demonstrate the normal effects of gravity on a body. Place the following code...

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