Technical requirements
To run the recipes in this chapter, you must have a computer with a video card that supports OpenGL 4.6, with ARB_bindless_texture
, and Vulkan 1.2, with nonuniform indexing for sampled image arrays. Read Chapter 1, Establishing a Build Environment, if you want to learn how to build the demo applications shown in this book.
The source code for this chapter can be found on GitHub at https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook.