Adding weaponry
Now that we can create special effects for our weaponry, we need to actually add the weapons to the game! We will begin with a basic cannon, and then modify the Player
module to support the upgraded weaponry.
The WeaponManager
Once again, we will use a manager module to handle the shots fired in the game. This time though, we will only be dealing with player fired because the enemy tanks must actually collide with the player to inflict damage.