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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Summary


You now have a development environment set up for working on your XNA game projects, including Visual Studio 2010 Express and the XNA 4.0 Refresh extensions.

We also saw how the XNA game loop initializes, executes, and constructs an elementary game by expanding on the default methods provided by the Windows Game template.

It is time to dive headfirst into game creation with XNA. In the next chapter, we will begin building the puzzle game Flood Control in which the player is challenged to pump water out of their flooding underwater research station before the entire place really is underwater!

You have been reading a chapter from
XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849692403
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