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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – waypoint management


  1. Add the AddWaypoint() method to the Enemy class:

    Public Sub AddWaypoint(waypoint As Vector2)
        waypoints.Enqueue(waypoint)
    End Sub
  2. Add the WaypointReached() method to the Enemy class:

    Public Function WaypointReached() as Boolean
        If Vector2.Distance(EnemySprite.Location, currentWaypoint) < 
            CSng(EnemySprite.Source.Width)/2 Then
            Return True
        Else
            Return False
        End If
    End Function
  3. Add the IsActive() method to the Enemy class:

    Public Function IsActive() As Boolean
        If Destroyed Then
            Return False
        End If
    
        if waypoints.Count > 0 Then
            Return True
        End If
    
        If WaypointReached()
            Return False
        End If
    
        Return True
    End Function

What just happened?

When a new waypoint is added to the enemy's route, it is enqueued to the waypoints queue. When WaypointReached() is called, the function checks to see if the distance between the sprite's current location and the current waypoint is less...

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