Exporting to FBX
To import the cryo-chamber into Unreal Engine, it needs to be saved as a .fbx
file. Let’s do that now:
- Once you’ve completely assigned all the materials, press the Tab key to go back to Object Mode. Then select File | Export | FBX.
- In the Blender File View panel, name the file
Cryo-Pod_UE.fbx
and save it in the same folder as before. - You can now close Blender and enter Unreal Engine!
Following these exercises allows you to effortlessly allocate Material IDs to 3D objects obtained from external sources that may lack sufficient surfaces for material assignment.