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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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Setting up new game files in UE4

UE4 is a versatile collection of tools that helps you to create the game of your dreams. To get you started down that path, Epic Games provides a collection of starter projects to jump-start your games by setting up some of the most important features for you. This often includes player character, sample weapons, and other necessary files. In this book, we'll begin creating files within the Virtual Reality Starter project so that we can make use of some of the basic art assets that this project provides. Beyond that, I'll show you how to create the blueprints we'll need from scratch.

Every game or software project needs to stay organized and we use naming conventions to do just that. A naming convention is a naming scheme and folder structure that ensures that every filename is standardized so that anyone in a particular game team...
You have been reading a chapter from
Unreal Engine Virtual Reality Quick Start Guide
Published in: Feb 2019
Publisher: Packt
ISBN-13: 9781789617405
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