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Unreal Engine 5 Character Creation, Animation, and Cinematics

You're reading from   Unreal Engine 5 Character Creation, Animation, and Cinematics Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801812443
Length 598 pages
Edition 1st Edition
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Authors (2):
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Wilhelm Ogterop Wilhelm Ogterop
Author Profile Icon Wilhelm Ogterop
Wilhelm Ogterop
Henk Venter Henk Venter
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Henk Venter
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Table of Contents (27) Chapters Close

Preface 1. Part 1 Creating 3D Assets
2. Chapter 1: An Introduction to Blender's 3D Modeling and Sculpting Tools FREE CHAPTER 3. Chapter 2: Modeling a Robot Drone Character 4. Chapter 3: Let's Sculpt an Alien Plant! 5. Chapter 4: UV Maps and Texture Baking 6. Chapter 5: Texturing Your Models inside Quixel Mixer 7. Part 2 Building Your Virtual Movie Set in Unreal Engine 5
8. Chapter 6: Exploring Unreal Engine 5 9. Chapter 7: Setting Up Materials in UE 5 10. Chapter 8: Using MetaHuman to Create a Photorealistic Human for UE5 11. Chapter 9: Building a Virtual 3D Movie Set in UE5 12. Chapter 10: Adding Lighting and Atmospheric Visual Effects in UE5 13. Part 3 Character Rigging for Animation in UE5 with Control Rig
14. Chapter 11: Alien Plant Joint Setup in Blender 15. Chapter 12: Alien Plant Skinning in Blender 16. Chapter 13: Robot Joint Setup and Skinning in Blender 17. Chapter 14: Making a Custom Rig for Our Alien Plant with Control Rig 18. Chapter 15: Creating a Control Rig with Basic IK Controls for the Robot in UE5 19. Part 4 Animation in UE5 Using Control Rig and Sequencer
20. Chapter 16: Creating a Simple Swaying Animation Cycle in UE5 Sequencer 21. Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer 22. Chapter 18: Importing Motion Capture onto the MetaHuman Control Rig 23. Chapter 19: Motion Capture Editing and Cleanup Using Control Rig and Sequencer 24. Chapter 20: Using Sequencer to Construct Your Final Scene 25. Index 26. Other Books You May Enjoy

An Introduction to Blender's 3D Modeling and Sculpting Tools

Welcome to the exciting world of 3D movie making!

We know you are super eager to start making your first 3D movie, but before you can do that, you need to get virtual actors, virtual sets, and virtual props, just like in a (virtual) Hollywood movie.

To create these 3D assets, you will need to learn how to use a piece of 3D software called Blender. This 3D creation suite is open source (free to use).

In this chapter, we will cover two approaches to creating 3D assets in Blender: 3D modeling and 3D sculpting.

I will start by explaining the very basic concepts of 3D modeling, then delve into the differences between 3D modeling and 3D sculpting and which is the best suited for a particular task.

After this, you will get a quick overview of how to use Blender by learning how to use the user interface, navigate in the 3D Viewport, view modes, and manipulate and select items.

Finally, we will briefly explore some of the most used 3D modeling tools, 3D sculpting tools, and modifiers that we will use in the practical exercises throughout the next four chapters.

Note

This chapter's purpose is to introduce you to the fundamentals of 3D graphics in general and the basic functionality of Blender's 3D modeling and sculpting tools. It is not meant as a practical chapter but rather as a reference of the tools that are used in Blender.

In this chapter, we're going to cover the following main topics:

  • What is 3D modeling?
  • Understanding 3D sculpting
  • Introducing Blender
  • Exploring Blender's modeling tools
  • Using modifiers in Blender
  • Exploring Blender's sculpting tools
  • Other sculpting tools

By the end of this chapter, you will have a thorough understanding of the basic concepts of 3D modeling and sculpting.

You will learn the basics of Blender's functionality and learn about the 3D modeling and sculpting tools that you will use in the upcoming chapters.

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Unreal Engine 5 Character Creation, Animation, and Cinematics
Published in: Jun 2022
Publisher: Packt
ISBN-13: 9781801812443
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