Building the level!
UE provides a very in-depth and multi-use editor. From this editor, developers are able to create amazing and high-detail levels, the combination of editor tools present in UE4 creates a developer environment where the most limiting factor is the imagination! For the scope of this chapter, we will be using a limited tool set of the editor to act as an introduction to building levels with UE4. Each of the game projects you will create during the course of this book will require a new approach to building levels. This chapter will teach you the fundamentals of level creation and manipulation while teaching you some tricks to make position world geometry a breeze. We are going to take the default level arrangement from this:
To a more realized gameplay level, like this:
For this process, we are going to be creating a new level. To do this navigate to File | New Level and select the option default. Save this level as Barrel_Hopper_Map
.
Camera tips and tricks
It's time for us...