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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
Languages
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Expanding Awesome Game


We're going to change the way the spawners work so that enemies will only spawn off screen. That way they won't suddenly appear in our view. This experiment is a bit long, so you may want to read through it real quick before diving in, and go slow so you don't miss any of the steps!

  1. First thing's first! Let's get rid of the restriction on the TestEnemy class that makes them wait until we're in range before they start moving toward us. When they spawn, we want them to immediately start moving toward us. Change this line:

        else if(!bFreeze && VSize(Location - Enemy.Location) < FollowDistance)

    To this:

        else if(!bFreeze)

    Now the enemies will move toward us no matter how far away from us they are. Since we don't need the FollowDistance variable anymore, let's change its name and refine our movement behavior a bit. At the top of TestEnemy, rename the FollowDistance variable like this:

    var float MovementSpeed;

    And rename and change the default...

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