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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Summary


We learned a lot in this chapter about how the UDK works and how to set up our own game project.

Specifically, we covered:

  • The UDK directories and what goes into each folder. We know which folders we'll be working in as programmers as well as the ones any artists or designers on the project would be using.

  • Which programs we can use to work with UnrealScript. We know that there are two aspects to programming, writing the code and being able to easily browse the existing source code.

  • How to set up our own project and compile and test code that we've written. We know how to use UnrealEd and the Logs folder to help us test and make sure our code is running correctly.

Now that we've learned about the UDK, we're ready to start learning more about the UnrealScript language by taking a look at variables and operators—which is the topic of the next chapter.

You have been reading a chapter from
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849691925
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