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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using ReplicatedEvent


We need to make some changes to AwesomeWeaponUpgrade for this to work.

  1. Delete ClientTest, but we're still going to use ServerTest so leave that for now.

  2. Let's rewrite the PostBeginPlay function:

    simulated function PostBeginPlay()
    {
        if(Role == ROLE_Authority)
            SetTimer(3.0, false, 'ServerTest');
    }

    This time we're using a non-repeating timer with a longer delay.

  3. ServerTest doesn't need to be changed for this, so let's leave it as it is.

  4. Now we need to let the game know that we want ReplicatedEvent called when TestInt is replicated, so let's put the variable modifier in:

    var repnotify int TestInt;
  5. Now let's write the ReplicatedEvent function:

    simulated event ReplicatedEvent(name VarName)
    {
        if(VarName == 'TestInt')
            `log("TestInt was replicated!");
    }
  6. Compile the code.

  7. Run the server and the client, and hit the trigger.

  8. Now let's take a look at what happened on the server:

    [0016.42] ScriptLog: ServerTest: 1

    We'll notice that ReplicatedEvent wasn...

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