The term heads-up display, or HUD, originates from its use in aircrafts, where a pilot is able to view information with their head positioned in such a way that they are looking forward rather down at their instrument panels. Owing to this usage, I'll refer it as windshield HUD. Like visor HUD, the information panel overlays the gameplay, but it isn't attached to your head. Instead, you can think of it as being attached to your seat while you are in a cockpit or at the dentist.
A visor HUD is like the UI canvas—it is attached to your head. A windshield HUD is like it's attached to a glass dome around you.
Let's create a simple windshield HUD by performing the following steps:
- From the Project panel, drag the DefaultCanvas prefab onto the MeMyselfEye object in the Hierarchy panel so that it becomes an immediate child of MeMyselfEye...