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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Playtesting


Before you can playtest the game, you have one last step to do. Click on File and go to Build Settings. You need to add all four of the scenes to the scenes in the Build section. To do this, select all of the scenes we are using and drag them into the empty section. It will look like this now:

Now you can build out an executable and play the game! When building on a PC, you'll get an exe file along with a data folder; on a Mac, you'll get an app bundle. The game will start from the main menu, then you will have to play the rest of the levels to return to the main menu and beat the game.

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