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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Adding all the sounds


Now we will add the background music and atmospheric sounds.

Playing the background music

Create a new empty GameObject and name it Audio_Manager. Drag-and-drop the BG_Music_Manager script on it. For this game, I will only use one song, so set the size of the Song List to 1 and add a song. If the volume isn't already set, set it to 1 as well. Before you can move on, you need to add an Audio Source component to this object. To do this, click on the Add Component button, click on the Audio option, and finally click on the Audio Source option.

Adding the atmospheric sounds

Next, we will add the atmospheric sounds. To do this, we will use a similar process as the background music. Create an empty GameObject and drag-and-drop the ATM_Manager script on it. Set the size of TmpList to 2 and add two sound clips. I am using Open Space Wind1 – 32 Seconds and Open Space Wind2 – 36 Seconds from the sound clips we got in Chapter 8, Aural Integration. Set the Keys size to 2, then set...

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