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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project setup


At this point, I have assumed that you have Unity started up and have our project from the previous chapter loaded. Now, perform the following steps:

  1. With Unity started, open the project from the previous chapter.

  2. Since we want to keep our projects nice and tidy, we are going to do some refining of our project's structure before starting with this project. Create the following folders:

    • Scenes

    • Terrains

    • Prefabs

    • Materials

  3. Place the scene from the previous chapter in your Scenes folder.

  4. Next, move the terrain object and Terrain Assets folder to the Terrains folder, so everything having to do with our terrains is in one place.

  5. Place your tree prefab we made in the Prefabs folder.

  6. Place the scripts from Standard Assets\Character Controllers\Sources\Scripts to your Scripts folder (optionally in a folder called Character).

  7. Move the First Person Controller prefab to the Prefabs folder.

  8. Move the Skyboxes and Water folders to the Materials folder, deleting the Daylight Simple Water prefab...

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