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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Restarting the game

There may come a time in a game when a player makes a mistake and would like to restart the level in the game they're currently playing. If you prepared your project ahead of time like we have, it's actually quite easy to get this functionality placed into your game. With that being said, let's implement that functionality now! We will perform the following steps:

  1. Open up the PauseMenu script and add the following highlighted code:
    GUILayout.BeginHorizontal();
    
        if (GUILayout.Button ("Resume")) 
        {
          //resume the game
          isPaused = false;
        }
    
        if (GUILayout.Button ("Restart")) 
        {
          Application.LoadLevel(Application.loadedLevelName);
        }
        GUILayout.EndHorizontal();
    
  2. Once finished, save your file and move back into Unity and play the game! The following screenshot depicts the game screen:
    Restarting the game

Simple enough! We've now added a new button to our menu and when we click on it, we load the currently loaded level...

You have been reading a chapter from
Unity Game Development Blueprints
Published in: Nov 2014
Publisher:
ISBN-13: 9781783553655
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