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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Customizing the GUI

While it is great that Unity provides us with all of this functionality to save us time in creating elements, the actual aesthetics leaves a little to be desired. Thankfully, UnityGUI allows us to customize the appearance of our controls by making use of GUIStyle, which is an optional third parameter to our control functions. If we do not specify a GUIStyle parameter, Unity's default will be used, which is what we experienced last time. This can work fine while testing something out. However, since we're trying to create a polished and complete project, we're going to create one of our own by performing the following steps:

  1. Open up the MainMenuGUI script file and modify the function to accommodate the changes in bold:
    using UnityEngine;
    using System.Collections;
    
    public class MainMenuGUI : MonoBehaviour {
      public int buttonWidth = 100;
      public int buttonHeight = 30;
      public GUIStyle titleStyle;
      public GUIStyle buttonStyle;
    
      void OnGUI() 
      {
        ...
You have been reading a chapter from
Unity Game Development Blueprints
Published in: Nov 2014
Publisher:
ISBN-13: 9781783553655
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