In this chapter, we'll apply several art effects to the player's ship and the scene that we previously created. We will use several maps that wrap around your player's ship to give it a sci-fi theme, including some pretty particle effects that we will add to our neon-blue jet. We will also introduce a space background, which will also be built from particle effects. Then, you will get your hands dirty by setting up your own Unity animator controller, which we can use to manipulate the particles we've created in our scene to give the impression that our player's ship is thundering through space at light speed, then slowing down before the enemies come to attack. Finally, we will apply some animation to the enemies in our script.
A lot of this chapter is about becoming familiar with what Unity can do as an editor and the majority of what we learn in the editor...