As mentioned at the beginning of this Appendix, the original networking setup UNet is officially deprecated, as confirmed in the following links:
- https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ
- https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/
This is also mentioned in Unity's programmer exam under the Programming core interactions section inChapter 1,Setting Up and Structuring Our Project. The fact that it may be one of the questions that comes up in the exam means we need to prepare for this potential outcome with some general knowledge regarding Unity's networking setup. My advice would be to just get the gist from the manual itself (https://docs.unity3d.com/Manual/UNet.html) as I feel it's too much of a waste studying something that is no longer officially supported.
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