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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Chapter 3. The Backbone of Any Game – Meshes, Materials, and Animations

In the previous chapter we learned about the GUI. We started by creating a simple Tic-tac-toe game to learn about the basic pieces. This was followed by styling the GUI to change the look of the game. Finally, we adjusted the game so it would expand automatically to fit a screen of any size.

This chapter is about the core of any game: meshes, materials, and animations. Without these blocks there is generally nothing to show players. You could, of course, just use flat images in the GUI. But, where is the fun in that? If you are going to choose a 3D game engine, you might as well make full use of its capabilities.

To understand meshes, materials, and animations, we will be creating a Tank Battle game. This project will be used in a few other chapters. By the end of the book, it will be one of the two robust games we will create. For this chapter, the player will get to drive a tank around a small...

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